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Wilson D. Recreating Built Heritage for Cities..for Use in Unreal Engine 5. 2025
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Category:Other Total size: 70.47 MB Added: 3 weeks ago (2025-10-06 06:38:01)
Share ratio:31 seeders, 5 leechers Info Hash:059E8D2E8DD5EA2B8ABB500044B1B73473D2AEC8 Last updated: 17 hours ago (2025-10-28 22:32:12)
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Description:
Textbook in PDF format
Create historic 3D building models with Heritage Building Information Modeling (HBIM) and industry standard 3D modeling software to use in Unreal Engine 5. Reconstructing vintage buildings back to their original form is becoming a growth area, especially for Heritage Tourism and Virtual Tourism. This book crosses different architectural periods and will show you how to embed heritage data with Autodesk Revit and Autodesk 3DS Max.
You’ll first look at how a building’s styling has changed with time to gain an understanding of its cultural heritage evolution. The book then details how to present those buildings within their city using UE5 and how to create portals for users to step through time and view the different architectural changes made by the ‘owners’ of the time and why.
You’ll also learn why certain software should be used, and the research required to reconstruct heritage buildings/spaces of significance is provided. Case studies, including real-world applications, help to illustrate the practical applications of methods and processes discussed. Visual aids and illustrations/renders are included to enhance the understanding of the processes. Recreating Built Heritage for Cities is your one-stop guide to digitally recreating and preserving HBIM 3D buildings.
Introduction
What Is HBIM?
History and Benefits of HBIM
Durham Cathedral Case Study: Advantages and Challenges of Implementing HBIM
Creating an HBIM 3D Model for a City Across Different Eras
Step One: Data Collection
Step Two: Pre-processing
Step Three: Building the 3D Model
Step Four: Adding Context
Step Five: Post-processing and Analysis
Conclusion