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Sequoiah-Grayson S. Futureshock. Happenings in Computer Science 2026

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Sequoiah-Grayson S. Futureshock. Happenings in Computer Science 2026

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Total size: 23.47 MB
Added: 2 weeks ago (2025-08-24 08:59:01)

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Last updated: 51 minutes ago (2025-09-13 13:45:39)

Description:

Textbook in PDF format From AI ethics and cybersecurity to augmented realities, virtual interfaces, and much more, Futureshock provides an accessible introduction to the leading edge topics of today. This collection of writings by experts in their respective fields, invites the reader to explore new worlds that race towards us. This book serves as a map that shows the reader to access vantage points of understanding from which the new digital ecosystem may be seen with clarity. It does not presume any in-depth knowledge on behalf of the reader. Topics are covered things from a conceptual angle, with the relevant conceptual architecture introduced without any need for a strong background in abstract mathematics. The common thread of the topics of this book is the new technologies, their environments and the user engagement and experience with them. There is a broad coverage of topics pertaining to learning, design, education, metaverse, engineering, cybersecurity, and Artificial Intelligence (AI) and ethics. It is organized independently and written purposively to enhance the reader’s conceptual literacy so that they may engage with future events in the field critically. By providing a view on the now and next across a broad range of areas, Futureshock is positioned as a springboard for discussion on these and related topics. An important topic on AI and ethics, shares about developing and deploying AI systems for social good, and considering the diverse and complex ethical challenges that arise. Data is the new gold, and digital information processing is the method of its extraction and refinement. The age of artificial intelligence is upon us, and we are face-to-face with the dawn of quantum computing. Here, amongst cryptocurrencies, cyber warfare, deepfakes, generative artificial intelligence, and more, a genuine conceptual literacy of digital ecosystems is the mark of the modern person. The purpose of this book is to afford the reader with an opportunity – more than one, it is hoped – to pursue such a literacy directly. The topics have been chosen because they are both important and, by and large, off the radar of much of the general public (if not off the radar of some of the more distant locales of academia). In Ripple Down Rules and Classification, Eric Martin takes theories of knowledge acquisition and learning into the realm of logico-mathematical modelling. Martin explores three subfields of Artificial Intelligence – knowledge acquisition, knowledge representation, and formal learning theory, and subsumes them within a single framework of ripple down rules. Some mathematical sophistication is required for Martin's chapter, but nothing beyond that which is available in any good introductory book on logic and mathematical reasoning. It is well worth the time taken by the reader to do this, as such a mathematical literacy is the key to unlocking many of the abstract wonders that populate the rich world of theoretical Computer Science. In Counterfeits and Kill Switches: How Hardware Security can Impact You, Hammond Pearce takes us back to the physical world of hardware security. An increasingly vital part of cyber security, hardware attacks involve the fatal compromise of β€œupstream” manufacturing and supply lines. Such compromise can occur via brute physical intercept, or via remote sabotage. Devilishly hard to detect, and easy to scale, hardware attacks present cyber security in particular and computer science and society in general with one of the most exciting, and frightening, challenges today. Pierce presents several promising lines of defence for the ecosystems that will only continue to populate the digital futures that we share. This book serves the professionals working in their fields as they gain further insight into the new digital ecosystem. It would be of interest to a general audience that is keen to learn about the state of play in the technology space. It can also be used as a supplementary text for students in a course that looks at the current and future issues in Computer Science

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